

Crysis 3 is due on PC, where it will almost certainly look astounding, and on PlayStation 3 and Xbox 360, where it will probably be pretty damn good but not up to Master Race standards, in February 2013.

In English that probably means "it is pretty gorgeous". "On top of an improved tessellation system we’ve also introduced character/vegetation tessellation-and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called 'Pixel Accurate Displacement Mapping' for macro details with nice real-time self-shadowing." "One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite - this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual 'flip the switch' approach. "The past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side," he said.

He also said the team has made significant enhancements over Crysis 2, specifically in the areas of "AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass". I am using a GTX 680m running on very high, although I turned down the resolution to 1366x768 and using FXAA to help with fps. Technical director Marco Corbetta said Crysis 2 didn't have all these options at launch because development of the console versions sucked up more time than Crytek expected.
#1366X768 CRYSIS 3 PC#
Users will be able to fiddle around with a number of menus, which PC Gamer has listed as Game Effects Object Particles Post Processing Shading Shadows Water Anisotropic Filtering Texture Resolution Motion Blur Amount and Lens Flares. At launch, Crysis 3 will support a number of advanced graphics options and high resolution textures, which were added to Crysis 2 post-launch
